ZEsarUX stable 7.2

Эмуляторы, поддерживающие TS-Conf

Postby chernandezba » Thu, 11.04.2019 11:11:20

Hi!

I have uploaded a new stable ZEsarUX version 7.2!
You must go to the Releases section on the GitHub project to download It, as usual:

https://github.com/chernandezba/zesarux/releases

There are binary compiled versions for:
-Linux
-Mac
-Windows
-Raspberry Pi

And, of course, the source code, so people can compile it by themselves:

https://github.com/chernandezba/zesarux/


Don’t forget the extras package, so it contains lots of games, demos, programs and documentation.

The Changelog is:

Version 7.2. 10 April 2019 - Neula edition


Improved menu environment:
-Added new menu window type: ZX Vision. GUI Windows can be moved, resized, scrolled, minimized, closed, and change the focus to the background
-Windows can be scrolled using mouse wheel
-Warning and Error window messages now show an animation
-Added first-aid help windows

Added Z80 assembler
Added setting to specify configuration file
Added key to save text windows contents to a file
Added setting to send a final space after every word in the osd adventure keyboard
Added Dandanator CPC emulation
Added machine Amstrad CPC 4128
Added CPC machines support to ZSF snapshots
Added tape to wav converter (tap, tzx, o, p to wav)
Added text driver (curses, stdout, simpletext) for Chloe 80x24 mode


Improved Debugger:
-Now you can disassemble on the Step-to-step mode from the Debug cpu menu
-Now you can assemble from the Debug cpu menu
-Added Chloe memory Zone

Improved ZRCP:
-commands smartload and snapshot-load are more intelligent now
-running in verbose or limit mode, or cpu-step command, can now update the display inmediately (having real video setting on)
-added commands: assemble, get-cpu-frequency, get-cpu-turbo-speed, get-tstates, get-tstates-partial, load-binary, reset-tstates-partial

Improved sprite viewer:
-you can view sprites up to 512x512
-you can export sprites to C source code file

Improved file selector:
-now it remembers the last files used
-Windows: now you can use up to 20000 files in the same directory
-added drive selector (press shift-d). On Windows, allows you to change drive unit. On Linux and Mac, changes to /media or /Volumes folder

Improved disassemble window:
-now you can export the disassemble to text file
-you can now see the full opcode when debugging Sinclair QL
-you can now show/hide hexadecimal dump of every opcode

Improved hexadecimal editor:
-now showing subzones information

Improved audio: silence detector is disabled by default. That should fix some Windows audio problems. Check Settings->Audio->Silence detector if you have configuration autosaving enabled
Improved vu-meters: high volumes are shown in red
Improved MMC emulation: allow non-standard mmc file sizes
Improved compiled Mac version: default version is faster than before (uses O2 optimization)


Fixed visual glitches in some menus when Pentagon machine and real video, or when enabling interlaced: audio wave, visualmem, ay piano, wave piano, view sprites
Fixed triggering "opcode" condition breakpoint
Fixed emulating Inves interrupt bug
Fixed segmentation fault when showing electron on debug


Changes in TBBlue emulation:
-Added Tiles video mode
-Added "reveal" setting to view which pixels are used by a layer
-Added setting to change machine id
-Improved CPU usage:
--Use 4% less cpu time (in my machine) when only ULA and/or Tiles enabled
--Use 1% less cpu time (in my machine) when all layers enabled
-Improved display emulation: now is twice bigger
-Fixed Timex hi-res mode 512x192
-Fixed autoload on tbblue (on normal and also fast boot mode)
-Fixed error managing Layer 2 vertical scroll
-Fixed audio bug: sending a sample to the DAC by using Next registers, it wasn't reseting the silence detection counter, so sound would probably be frozen (and repeated again, and again...)


Some other minor bugfixes and improvements


Enjoy!

Cheers,
Cesar
----

ZEsarUX
ZX Second-Emulator And Released for UniX
https://github.com/chernandezba/zesarux
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Postby VBI » Thu, 11.04.2019 12:15:36

Cesar, where is drag'n'drop on main screen? :)
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Postby idxi » Thu, 11.04.2019 21:23:12

How cool it would be if based on ZEsarUX stable 7.2 create a real development environment (sdcc etc ..) for z80 :) :ok2:
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Postby chernandezba » Fri, 12.04.2019 11:43:57

Hi
Drag and drop works on:
-macOS versions
-compiling from source code using SDL2
----

ZEsarUX
ZX Second-Emulator And Released for UniX
https://github.com/chernandezba/zesarux
chernandezba
 
Posts: 128
Joined: Wed, 28.06.2017 17:50:12

Postby chernandezba » Fri, 12.04.2019 11:44:29

Real development environment? What you mean?
----

ZEsarUX
ZX Second-Emulator And Released for UniX
https://github.com/chernandezba/zesarux
chernandezba
 
Posts: 128
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Postby idxi » Fri, 12.04.2019 18:26:12

IDE deeply integrated into the emulator (developing software in C or ASM, debugging and so on) - a kind of ms-visual-studio for z80
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Postby chernandezba » Sat, 13.04.2019 23:29:16

Someone made a debug plug-in for Vscode which connects to ZEsarUX using the ZEsarUX Remote Command Protocol (ZRCP):
https://github.com/maziac/z80-debug
----

ZEsarUX
ZX Second-Emulator And Released for UniX
https://github.com/chernandezba/zesarux
chernandezba
 
Posts: 128
Joined: Wed, 28.06.2017 17:50:12

Postby chernandezba » Tue, 16.04.2019 20:30:09

Look what I have just added ;)

https://youtu.be/iWiM3JHfNYM
----

ZEsarUX
ZX Second-Emulator And Released for UniX
https://github.com/chernandezba/zesarux
chernandezba
 
Posts: 128
Joined: Wed, 28.06.2017 17:50:12

Postby VBI » Wed, 17.04.2019 12:33:24

Cool!
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