Unreal Speccy (TS-Labs edition)

Эмуляторы, поддерживающие TS-Conf

Postby retrofan » Fri, 17.04.2020 10:59:08

@TS-Labs

Thank you for your reply and clarification, I really appreciate it.
I currently use 2 x 2GB images, one of which is mounted as an IDE Nemo Master hdd device and the other as an SD: Z-Controller device, just as a temporary solution.
Of course you're right, fixing problems with files that exceed 2GB is the only real solution for that problem.
Also, I think the real full screen mode is a very useful feature and I hope it can be fixed.
Additionaly, If its possible to add support for a resampler video filter with really smooth scroll, it would further add to the realism of the emulation.
Thanks again for all your hard work, I'm very impressed with the Evo TS Conf, though I've only been using it for a couple of weeks.
Cheers!
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Postby TS-Labs » Fri, 17.04.2020 17:11:09

retrofan wrote:Also, I think the real full screen mode is a very useful feature and I hope it can be fixed.

Eventually...
retrofan wrote:Additionaly, If its possible to add support for a resampler video filter with really smooth scroll, it would further add to the realism of the emulation.

What kind of resampler do you mean? The typical display refresh rate now is 60fps, whilst ZX refresh rate is about 50fps. No way to convert one into another smoothly. You will either have tearing effect, or frames drop.
retrofan wrote:Thanks again for all your hard work

I appreciate that much!
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Postby retrofan » Sat, 18.04.2020 11:40:25

I was thinking of a frame resampler filter in UnrealSpeccy.
Image Image

Works great with standard Pentagon models in Unreal, but for some reason does not work on ATM/Evo models and always automatically switches to a "double" video renderer.
Of course, in the TS Conf version of Unreal, it's not yet supported, so now we only have normal, double, triple and quad renderer options.
I use this resampler filter regularly in the standard Pentagon configuration, scroll is smooth with no tearing and frankly I didn't notice any frame drop.
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Postby TS-Labs » Sun, 19.04.2020 07:15:43

I will check this filter out in the Deathsoft's Unreal and wil use it if it's worth using.
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Postby retrofan » Sun, 19.04.2020 14:05:39

Thank you.
May I ask you one more thing.
Yesterday, I watched in this video the presentation of ZX-Evo support for original 48k/128k models with contended memory.
https://www.youtube.com/watch?v=XOayIyZPAvk
I see that in the upper right corner, it is possible to change the mode from "48K VGA" to "128k VGA".
How I can change this in Unreal, because I always have only "PENT VGA" here?
I apologize, becouse this issue is not strictly related to TS Config or it may be possible in both configurations, but I really dont know how to do it.
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Postby TS-Labs » Sun, 19.04.2020 17:18:45

That's a specifically hardware feature, not supported by the emulator.
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