chernandezba wrote:But the screen really starts at 40000h
chernandezba wrote:Anyway, can you tell me how do I show zx video modes with resolution different than 256x192?
chernandezba wrote:socoban does that
VBI wrote:Socoban resolution: 360x288, vmode: zx (palette #0f)
video page: #20, tile0 - #10, tile1 - #14 (???), spritepage - #18
page 5:
#4000 contain level map
#4800 - next this level map
#5000 - and! ...1,2,3 ... next this level map!
chernandezba wrote:how to draw zx display mode when size is not 256x192
chernandezba wrote:dma operations seems to be done at "address" mode
chernandezba wrote:Maybe I can add to this thread to the author of the demo (AAA Band)
chernandezba wrote:do you know if he is in this forum and what nickname has?
VBI wrote:dma source / destiny adress operates in bit mask %0011 1111 1111 1110
so, #4000 == #8000 == #c000 == 0
where you see this: DMA DMA source: 040000H dest: 004000H ?
page : adress, not your internal adresses please.
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